Showing: 17 - 24 of 30 RESULTS
Off-platform Apple II development

Off-platform Apple II development

From Dagen Brock. This session will deal with using modern development tools and languages to create code and assets for use in Apple II software, including definitions and comparisons of off-platform and cross-platform development; creating build pipelines; using modern tools to create audio and visual assets; and tying it all together, as well as conjecturing …

Retr0Blasting & Restoring A2 Hardware

Retr0Blasting & Restoring A2 Hardware

From Tony Diaz From a collectors point of view, we will cover the aspects of restoring the “new” look to various Apple II related products, and the pros and cons of various methods avail able and show some samples of work done and in addition cover what makes a system “complete” with regards to collect-ability, and …

NakedOS

NakedOS

Don’t miss Martin Haye. NakedOS is a new Disk II operating system for the entire Apple II line of computers. In this session, its creator covers the project’s rationale, design goals, API, disk format, Super-Mon integration and finally a few decision points and caveats for programmers considering NakedOS for their projects.

What?s New For iPad Programmers

What?s New For iPad Programmers

Eric Shepherd will present an overview of how programming the iPad differs from iPhone programming, with some tips on how to update existing apps for the iPad, as well as covering some of the key differences between the platforms that affect application design decisions.

Magic with Macrosoft

Magic with Macrosoft

Machine Language Speed for Applesoft Programmers – Peter Neubauer “Once upon a time, only advanced programmers could achieve machine language speed.” Learn how to use Macrosoft, a programming language from the same folks who brought us Nibble Magazine, to write Applesoft-like programs that achieve machine language speed, in this introduction to obtaining, using, and setting …