Apple III: A Closer Look
Don’t miss Mike Maginnis. An overview of the Apple III, and a look at all those nasty rumors about its allegedly poor design and engineering.
Apple II convention – July 16–21, 2024
Don’t miss Mike Maginnis. An overview of the Apple III, and a look at all those nasty rumors about its allegedly poor design and engineering.
From Dagen Brock. This session will deal with using modern development tools and languages to create code and assets for use in Apple II software, including definitions and comparisons of off-platform and cross-platform development; creating build pipelines; using modern tools to create audio and visual assets; and tying it all together, as well as conjecturing …
From Tony Diaz From a collectors point of view, we will cover the aspects of restoring the “new” look to various Apple II related products, and the pros and cons of various methods avail able and show some samples of work done and in addition cover what makes a system “complete” with regards to collect-ability, and …
Don’t miss Martin Haye. NakedOS is a new Disk II operating system for the entire Apple II line of computers. In this session, its creator covers the project’s rationale, design goals, API, disk format, Super-Mon integration and finally a few decision points and caveats for programmers considering NakedOS for their projects.
The incredibly open nature of the Apple II for development, down to the inclusion of schematics in every box, encouraged a generation of users who were also program mers. By contrast, today we have the walled garden of iPhone OS, where Apple judges all. Between these polar positions is the Macintosh. How have Apple ? …
Eric Shepherd will present an overview of how programming the iPad differs from iPhone programming, with some tips on how to update existing apps for the iPad, as well as covering some of the key differences between the platforms that affect application design decisions.
Machine Language Speed for Applesoft Programmers – Peter Neubauer “Once upon a time, only advanced programmers could achieve machine language speed.” Learn how to use Macrosoft, a programming language from the same folks who brought us Nibble Magazine, to write Applesoft-like programs that achieve machine language speed, in this introduction to obtaining, using, and setting …
The KansasFest 2010 schedule is filling up with sessions on BASIC programming, text adventures, dumb terminals, and iPad development.